FirebaseArduino is a library to simplify connecting to the Firebase database from arduino clients.

It is a full abstraction of Firebase’s REST API exposed through C++ calls in a wiring friendly way. All Json parsing is handled by the library and you may deal in pure C/Arduino types.

Class Documentation

class FirebaseArduino

Main class for Arduino clients to interact with Firebase.

This implementation is designed to follow Arduino best practices and favor simplicity over all else. For more complicated usecases and more control see the Firebase class in Firebase.h.

Public Functions

void begin(const String &host, const String &auth = "")

Must be called first.

This initialize the client with the given firebase host and credentials.

Parameters
  • host: Your firebase db host, usually X.firebaseio.com.
  • auth: Optional credentials for the db, a secret or token.

String pushInt(const String &path, int value)

Appends the integer value to the node at path.

Equivalent to the REST API’s POST. You should check success() after calling.

Return
The unique key of the new child node.
Parameters
  • path: The path of the parent node.
  • value: Integer value that you wish to append to the node.

String pushFloat(const String &path, float value)

Appends the float value to the node at path.

Equivalent to the REST API’s POST. You should check success() after calling.

Return
The unique key of the new child node.
Parameters
  • path: The path of the parent node.
  • value: Float value that you wish to append to the node.

String pushBool(const String &path, bool value)

Appends the bool value to the node at path.

Equivalent to the REST API’s POST. You should check success() after calling.

Return
The unique key of the new child node.
Parameters
  • path: The path of the parent node.
  • value: Bool value that you wish to append to the node.

String pushString(const String &path, const String &value)

Appends the String value to the node at path.

Equivalent to the REST API’s POST. You should check success() after calling.

Return
The unique key of the new child node.
Parameters
  • path: The path of the parent node.
  • value: String value that you wish to append to the node.

String push(const String &path, const JsonVariant &value)

Appends the JSON data to the node at path.

Equivalent to the REST API’s POST. You should check success() after calling.

Return
The unique key of the new child node.
Parameters
  • path: The path of the parent node.
  • value: JSON data that you wish to append to the node.

void setInt(const String &path, int value)

Writes the integer value to the node located at path equivalent to the REST API’s PUT.

You should check success() after calling.

Parameters
  • path: The path inside of your db to the node you wish to update.
  • value: Integer value that you wish to write.

void setFloat(const String &path, float value)

Writes the float value to the node located at path equivalent to the REST API’s PUT.

You should check success() after calling.

Parameters
  • path: The path inside of your db to the node you wish to update.
  • value: Float value that you wish to write.

void setBool(const String &path, bool value)

Writes the bool value to the node located at path equivalent to the REST API’s PUT.

You should check success() after calling.

Parameters
  • path: The path inside of your db to the node you wish to update.
  • value: Bool value that you wish to write.

void setString(const String &path, const String &value)

Writes the String value to the node located at path equivalent to the REST API’s PUT.

You should check success() after calling.

Parameters
  • path: The path inside of your db to the node you wish to update.
  • value: String value that you wish to write.

void set(const String &path, const JsonVariant &value)

Writes the JSON data to the node located at path.

Equivalent to the REST API’s PUT. You should check success() after calling.

Parameters
  • path: The path inside of your db to the node you wish to update.
  • value: JSON data that you wish to write.

int getInt(const String &path)

Gets the integer value located at path.

You should check success() after calling.

Return
The integer value located at that path. Will only be populated if success() is true.
Parameters
  • path: The path to the node you wish to retrieve.

float getFloat(const String &path)

Gets the float value located at path.

You should check success() after calling.

Return
The float value located at that path. Will only be populated if success() is true.
Parameters
  • path: The path to the node you wish to retrieve.

String getString(const String &path)

Gets the string value located at path.

You should check success() after calling.

Return
The string value located at that path. Will only be populated if success() is true.
Parameters
  • path: The path to the node you wish to retrieve.

bool getBool(const String &path)

Gets the boolean value located at path.

You should check success() after calling.

Return
The boolean value located at that path. Will only be populated if success() is true.
Parameters
  • path: The path to the node you wish to retrieve.

FirebaseObject get(const String &path)

Gets the json object value located at path.

You should check success() after calling.

Return
a FirebaseObject value located at that path. Will only be populated if success() is true.
Parameters
  • path: The path to the node you wish to retrieve.

void remove(const String &path)

Remove the node, and possibly entire tree, located at path.

You should check success() after calling.

Parameters
  • path: The path to the node you wish to remove, including all of its children.

void stream(const String &path)

Starts streaming any changes made to the node located at path, including any of its children.

You should check success() after calling. This changes the state of this object. Once this is called you may start monitoring available() and calling readEvent() to get new events.

Parameters
  • path: The path inside of your db to the node you wish to monitor.

bool available()

Checks if there are new events available.

This is only meaningful once stream() has been called.

Return
If a new event is ready.

FirebaseObject readEvent()

Reads the next event in a stream.

This is only meaningful once stream() has been called.

Return
FirebaseObject will have [“type”] that describes the event type, [“path”] that describes the effected path and [“data”] that was updated.

bool success()

Return
Whether the last command was successful.

bool failed()

Return
Whether the last command failed.

const String &error()

Return
Error message from last command if failed() is true.

class FirebaseObject

Represents value stored in firebase, may be a singular value (leaf node) or a tree structure.

Public Functions

FirebaseObject(const char *data)

Construct from json.

Parameters
  • data: JSON formatted string.

bool getBool(const String &path = "") const

Return the value as a boolean.

Return
result as a bool.
Parameters
  • optional: path in the JSON object.

int getInt(const String &path = "") const

Return the value as an int.

Return
result as an integer.
Parameters
  • optional: path in the JSON object.

float getFloat(const String &path = "") const

Return the value as a float.

Return
result as a float.
Parameters
  • optional: path in the JSON object.

String getString(const String &path = "") const

Return the value as a String.

Return
result as a String.
Parameters
  • optional: path in the JSON object.

JsonVariant getJsonVariant(const String &path = "") const

Return the value as a JsonVariant.

Return
result as a JsonVariant.
Parameters
  • optional: path in the JSON object.

bool success() const

Return
Whether there was an error decoding or accessing the JSON object.

bool failed() const

Return
Whether there was an error decoding or accessing the JSON object.

const String &error() const

Return
Error message if failed() is true.